Berry Dash
Berry Dash is a simple game made in the Unity Game Engine where you play as a bird catching falling berries to gain score. There are multiple types of berries some of which provide positive effects and some of which provide negative effects.
Berries
editNormal Berry
editThe Normal Berry adds 1 to the players score when eaten.
Poison Berry
editThe Poison Berry resets the players score when eaten.
Slow Berry
editThe Slow Berry slows the player down for 10 seconds when eaten.
Ultra Berry
editThe Ultra Berry speeds up the player for 10 seconds when eaten. If the player eats one while they already have the effect it will add 10 seconds to the timer. For example if you have 5 seconds left of the effect and then eat an ultra berry the timer will be 15 seconds. No other berry has this effect.
Speedy Berry
editThe Speedy Berry speeds up the player and how fast the berries fall for 10 seconds when eaten.
Coin Berry
editThe Coin Berry gives the player 10 coins when eaten. This berry is only present in normal mode.
Random Berry
editThe Random Berry gives the player a random effect for 10 seconds when eaten. Possible effects include:
- Slow Berry
- Ultra Berry
- Speedy Berry
- Anti Berry
Anti Berry
editThe Anti Berry makes the player repel all berries for 10 seconds when eaten.
Nothing Berry
editThe Nothing Berry does not give the player an effect and it doesn't change the score. It is only present in custom mode.
Spinoff Games & Forks
editBerry Dash has six spinoff games available in the Lncvrt Games Launcher. All of these are either made by Lncvrt or in the official launcher and endorsed by Lncvrt. These spinoffs are:
History
editBerry Dash used to be called Foodie Dash, the reason for this change is that the game is about Berries, not other types of Food.
The first version of this game was also made in the Pygame Game Engine, it was very basic and by todays standards not that good.
Foodie Dash was renamed to Berry Dash in update v1.2.1.
Encryption
edithappybob007 is known in the Berry Dash community for causing the need for server side encryption and save file encrytion.
In update v1.5, server side encryption was added.
The data values sent would be encrypted in this version, but not the data keys. The server's response would also be encrypted.
In update v1.5.2, data key encryption was added.
This encrypts the POST data keys, this is relatively useless but helps hiding what the values are.
In update v1.6, save encryption would be added
This isn't just encryption, it's a full save file rework. Before v1.6, saving data was done with the unity PlayerPrefs function. It had zero encryption and is quite limited on what you can do. v1.6 uses the Bazooka Manager save file system, a custom save file using JSON.
In the upcoming update v26.1, encryption was fully removed
Save file encryption and server encryption was fully removed in this update. Berry Dash will move to banning cheaters rather than encrypting data. Encryption was nice, but made things a LOT more difficult to work with and a lot more jank and unreliable.