Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Lncvrt Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Berry Dash Ultimate
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Berry Dash Ultimate is an Fan-made game of [[Berry Dash]] created by [[BoNoise]], this unoficial game was made in the [https://gdevelop.io GDevelop Game Engine]. = History = Berry Dash Ultimate has a long and somewhat chaotic development history, shaped by multiple failed projects, remakes, and experimentation. Before reaching its current form, the game went through several earlier iterations under different names. An early version of the project was called Food N' Dash, which was essentially an exact copy of the original [[Berry Dash]]. At that stage, the game did not have its own identity and mainly served as an experimental project. This version was ultimately lost after the developer factory-reset their computer, resulting in the permanent loss of all projects, including Food N' Dash. Several months later, development resumed with a new project titled Berry Dash Open. The original goal of this version was to create a port of the game for the [https://www.reddit.com/r/R36S R36S] console. However, the port was never completed and the project was eventually abandoned. Despite this, Berry Dash Open evolved into another remake of [[Berry Dash]] rather than a true port. During its development, the project was temporarily known as Berry Dash Remake. Eventually, the game was officially renamed to Berry Dash Ultimate, following a suggestion by [[Lncvrt]]. This name marked the transition of the project from a simple remake into a more ambitious fan-made expansion of the Berry Dash concept. Berry Dash Ultimate was developed using the [https://gdevelop.io GDevelop] game engine, a visual game engine that internally relies on [https://en.wikipedia.org/wiki/JavaScript JavaScript]. The engine allowed the developer to focus on gameplay and content creation without requiring traditional programming experience. Over the course of its updates, Berry Dash Ultimate gradually improved in areas such as physics, gameplay mechanics, and overall polish. One of the defining features of the game became its boss fights. Originally, a full adventure-style platformer mode was planned, but the idea was later scrapped. Instead, the game introduced a dedicated boss section, which became a core characteristic of Berry Dash Ultimate. The bosses in Berry Dash Ultimate are largely based on internal jokes, references, or random ideas conceived during development, contributing to the game’s chaotic and humorous tone. Another major defining element of Berry Dash Ultimate is its soundtrack. Much of the music was composed by the developer using [https://www.image-line.com/fl-studio-mobile FL Studio Mobile], with additional tracks created in [https://bandlab.com BandLab]. The soundtrack plays a significant role in establishing the game’s identity and atmosphere. Overall, Berry Dash Ultimate represents the result of lost projects, remakes, abandoned ideas, and gradual refinement, evolving from a direct copy into a fan-made game with its own identity, centered around boss fights, original music, and experimental design. = Berries = All the berries in Berry Dash Ultimate have the same probability of spawn. Heres a full list of all the berries (Even discarded ones) == Normal Berry == +1 score, default berry. == Speedy Berry == +1 score, makes the player velocity 40% faster for 5 seconds (500 px/s to 700 px/s) == Poison Berry == Restarts score and player. == Shadow Berry == +10 or +5 or -5 or -10 score. == Glitched Berry == +3 score, makes the player "glitched" for 5 seconds. (The glitched effect is only visual) == Low Gravity Berry (nojumpberry) == +3 score, makes the player maximum fall speed 80% slower (500 px/s to 100 px/s) == Minus Berry == -5 score, in older versions was -15 score == Caffeine Berry == +5 score, makes the player velocity %100 faster for 5 seconds (500 px/s to 1000 px/s) while [https://youtu.be/mYU9dTyDUnY?si=2GcYESkO7oUidRq9 Caffeine Rush] by bosked is playing in the background. == Good Berry == +10 score == Chrome Berry == +5 score, makes the player velocity 50% slower for 5 seconds. (500 px/s to 250 px/s) == Lime Berry == +7 score, makes the player width 130% bigger for 7 seconds. (1 to 2.3) == Purple Berry == +5 score, makes the player go left or right in a speed of 100 px/s. = Updates = == v1.1.0 == * Added 4 new berries * Added boss fight * Added new secrets * Fixed physics * Fixed jump == v1.1.1 == * Bugfixes == v1.2.0 == * Added new boss * Controller support * New songs * New UI == v1.3.0 == * New Boss (Lunchvrt) * 3 new berries (Lime Berry, Purple Berry and Chromium Berry) * Added music for the Caffeine Berry * Added and removed some music * Fixed bug where you can't go back in the boss menu * Speedy berry time fixed (every time you grab the speedy, the time added +5)( 5, 10, 15, ...) == v1.4.0 == * New Boss (Benson) * Player firing cooldown reduced (2 s -> 1 s) * Added loading screen. * Added camera shaking when destroying a Berry with controller. * Added fade to main menu. * 2 New Music * Fixed bug with the audio being low quality * Fixed bug where some songs are not loading. * Fixed load time = Bosses = In Berry Dash Ultimate there are some boss fights that are added every update. == King Carlos == King Carlos is the first boss is Berry Dash Ultimate, he's a bigger version of Carlos (Player) and has a crown. The only attack he has is when touching player and deals -1 hp. == The Painter == The Painter is the second boss in Berry Dash Ultimate, he's a stickman that has a brush in his hand. The attacks he has are launching paintings at the player (-1 hp) and when it's colliding with player (-1 hp) == Lunchvrt == Lunchvrt is the third boss, he's a duck, like the player but a duck. The sprite was gonna be used in Boss 2 (The Painter) but recycled to Boss 3. The name "Lunchvrt" is a clear reference to [[Lncvrt]] but with the word lunch in it. His attacks are when colliding with the player (-1 hp), it's like King Carlos but faster. = Soundtracks and Music = This is a list of all the music used in Berry Dash Ultimate. You can get most of the songs [https://drive.google.com/drive/folders/19mBCYRvtkIi0GDUXCQ1CY7Xcd-x2hmD_ here] == In-Game == * Amazing Plan by Kevin Macleod * Peeker Polka Faster by Kevin Macleod * cool song leaked by [[BoNoise]] * so disco retro by [[BoNoise]] * Long Night by [[BoNoise]] * void by [[BoNoise]] * CHUCKLE PARK by SlappyHappy2000 * GOLF CENTRAL by SlappyHappy2000 * soda breakcore by [[BoNoise]] (Currently Unused) == Bosses == * Versus Demake by [[BoNoise]]: King Carlos * Painting in the Wrong Canvas by [[BoNoise]]: The Painter * bonoise is by [[BoNoise]]: Lunchvrt == Menu and Secrets == * Berry Dash Menu (igotorangejuiceonmyhandshelp) by [[BoNoise]] * Space Termites by Xoberax * Deep Blue by Heaven Pierce Her * divine intervention 0 acc by [[BoNoise]]
Summary:
Please note that all contributions to Lncvrt Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Lncvrt Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Berry Dash Ultimate
Add topic