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= History = Berry Dash used to be called Foodie Dash, the reason for this change is that the game is about Berries, not other types of Food. The first version of this game was also made in the [https://www.pygame.org Pygame] Game Engine, it was very basic and by todays standards not that good. Foodie Dash was renamed to Berry Dash in update v1.2.1. == Encryption == [[happybob007]] is known in the Berry Dash community for causing the need for server side encryption and save file encrytion. In update v1.5, server side encryption was added. The data values sent would be encrypted in this version, but not the data keys. The server's response would also be encrypted. In update v1.5.2, data key encryption was added. This encrypts the POST data keys, this is relatively useless but helps hiding what the values are. In update v1.6, save encryption would be added This isn't just encryption, it's a full save file rework. Before v1.6, saving data was done with the unity [https://docs.unity3d.com/6000.0/Documentation/ScriptReference/PlayerPrefs.html PlayerPrefs] function. It had zero encryption and is quite limited on what you can do. v1.6 uses the [[Bazooka Manager]] save file system, a custom save file using [https://en.wikipedia.org/wiki/JSON JSON]. In the upcoming update v26.1, encryption was fully removed Save file encryption and server encryption was fully removed in this update. Berry Dash will move to banning cheaters rather than encrypting data. Encryption was nice, but made things a LOT more difficult to work with and a lot more jank and unreliable.
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